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"Evolution" Is a game mode which consist of upgrading your tank through stages and scavenge dungeons. Dungeons are exactly like fortresses, but with more rooms and only one room has a boss. The other rooms have tanks and AI controlled enemies of a certain strength. Once a player reaches the boss room and has defeated every enemies, they are let out and receive the XP amassed from the dungeon. A dungeon's difficulty can be guessed by the color of its walls (from the outside). The point of the game is becoming the biggest and strongest tank.

Map design & mode information.

The map is twice as big as a FFA map. The pentagon nest is replaced with an octogon three times as big as an arena closer. It is called the "Hell Spawn", with a visible name. Around the map are spawned dungeons every 3 minutes. There is a max of 12 dungeons. This mode offers a "shop" where players can buy different tank upgrades with points. It is at the top right of the screen and has a similar design to the GUI where the player chooses tank upgrades normally. The player can look at it by hovering near the top right of the screen like the stats menu. They can see every upgrades available and their cost. Note that upgrades can make the players nearly or even over boss level strength, but the reason for it is pretty simple.

Dungeons structures and AIs.

Dungeons were explained above, now the rest of the information is here, with everything you need to know about them:

When in a dungeon the outside of it is complete blackness for the tank inside.

Nothing can get out of the dungeon until a player beats all of the AIs.

With every difficulty point will be added 1 more room to the dungeon.

(orange gives 0 extra room, green gives 1 and etc up to grey, which gives 5 extra rooms)

With every difficulty points will also be added 8 units (in both axis) to all rooms.

They will spawn with different colors listed here: Orange, Green, Blue, Purple, Red and Grey. Different colors means different difficulties:

Orange - Easy Green - Medium Blue - Hard Purple - Extreme Red - Insane Grey - Impossible.
Orange dungeons will give 20K exp,

Green dungeons will give 70K exp,

Blue dungeons will give 100K exp,

Purple dungeons will give 140K exp,

Red dungeons will give 250K exp,

Grey dungeons will give anywhere between 500K and 1.5M exp.

In the orange dungeons will be found:

  • Lv 5 tanks with random stats
  • Zeta Turrets
  • Zeta Sniper
  • Lv 15 flank guards with random stats
  • Zeta Boss

In the green dungeons will be found:

  • Lv 12 tanks with random stats
  • Gamma Turrets
  • Gamma Tanks
  • Lv 20 machine guns with random stats
  • Gamma Boss

In the blue dungeons will be found:

  • Tier 2 tanks with random stats (they could be anywhere between level 16 and 29)
  • Beta Turrets
  • Beta Auto 5
  • Quad tanks with max everything but bullet and movement speed
  • Max level twins with max points in body damage and max health
  • Beta Boss

In the purple dungeons will be found:

  • Tier 3 tanks with random stats (level ranging from 31 to 44)
  • Epsilon Turrets
  • Epsilon Smasher
  • Sprayers with half stats in everything
  • Max level hunters with random stats.
  • Epsilon Boss

In the red dungeons will be found:

  • Tier 4 tanks with random stats
  • Alpha Turrets
  • Alpha Gunners
  • Alpha Tanks
  • Snipers with maxed level and stats.
  • Overseers with nearly maxed stats (5/7)
  • Alpha Boss

In the Grey Dungeons will be found:

  • Tier 3-4 tanks with 6/7 or 7/7 in all stats
  • Eraser Turrets
  • Grey Tier 4 Tanks
  • Master Tank (Miniboss)
  • Overwhelmer Boss.

Note that no trappers or destroyer/hybrids will spawn.

The Hell Spawn

The hell spawn described above has 20x the health of a dominator turret, however it will not move nor retaliate. It will deal low body damage aswell, equal to that of a normal tank with no points in body damage. It negates all knockback too. When killed it, a message will appear on top of the screen saying "The Demon Warlords Have Been Unleashed!"

The top 6 players will then have a personal message on top of their screen saying: "Being one of the strongest fighters, you must help to to protect the server against the demons!" Then an arrow will point to both of demon warlords spawned. It only disapears when the player can see them.

The top 6 players will not be able to harm other players or be harmed by other players until the enemies are down.

The demon warlords themselves have 3/4 the health of a dominator turret. They are orange-colored circles with a black demon symbol on their hull, are 4/5 the size of a dominator, and have 2 red circles that serve them for hands, which are destroyer bullet-sized. Their hands are connected to the hull by barrels 2 times longer than that of a normal tank, and the barrels do not collide with anything. Each demon lord have 2x the speed of a mothership, and deal 5x the body damage of a normal tank. They will never regen health.

Their attacks are simple, and used at a speed of 1 every 6 seconds.

CQC combo. Dashes while swinging hands in front of itself, dealing damage equal to twice as much as if the player would hit a pentagon. It swings each hands 2 times.

Loose Support. If any polygons come to be in reach, the "arms" will extend up to 200% reach to let the hand grab a few polygons (up to 20) and will throw them in a spread at a player at the speed of a maxed assassin bullet. Any players hit will be dealt twice normal damage of the polygon's.

Slam (1). The hands becomes 40% bigger one by one, then goes back to their normal size while creating an AOE dealing 70 damage to anything hit by it. The AOE's size is 3.5x the size of the hand.

Slam (2). If a player is less than 30 units away, grab them with the hands and throw them at another player, making the player hit bounce 40 units away and both players take 20 damage points.

Squash. If a player is less than 45 units away, sprint to them with x4 speed (up to 5 seconds) and smashes both fists together. If a player is directly hit they will be dealt 100 damage points. If sprinting to the player has failed, makes another attack.

Once they are defeated a message will appear saying: You have eight minutes left before the great Lord Discordia enters.

If top 6 players fail at fending the demon warlords, arena closers start wiping the server out.

Lord Discordia.

A boss level tank with 500 thousands Health Points, No movement speed, and body damage equal to a normal tank's. And the boss has a size of 12 Times a Mothership's size. It's design is a neon teal tetracontagon with random dark lines in it, and similarly to the demon warlords, has 2 "hands". The arms are 40 tiles long (and 20 tiles wide) The hands are mothership-sized and do not deal any damage unless mentioned in an ability.. (However the attacks will still damage them, but keep in mind they have god mode.) When this boss appears all the server is teamed up into one team. Everyone will get an arrow pointing to him.

Attacks:

Orbital strike. 30 red circles will appear up to 80 units away from the boss, and become increasingly bigger until they reach pentagon size (it takes 1.5 second for them to reach size.) Then a pentagon will appear on it, if a player is hit by it they will be rammed by the pentagon, which has double body damage. If the pentagon doesnt hit anything after 3 seconds, it will disappear.

Large orbital strike. 20 red circles will appear up to 160 units away from the boss, and become increasingly bigger until they reach alpha pentagon's size. (Takes 2 seconds to reach said size) After so 8 pentagons will fly in random directions from that point, with 2x speed points and body damage than a maxed booster.

Serious Punch. One of the fists will move back from 50 units, and 4 seconds after will be launched 90 units forward from its actual location, at the speed of 4 times a booster. Any entities directly hit are dealt 125 damage of body damage from the fist per second. If a player got missed by 10 or less units, they will be dealt 100 damage.

Overkill. 2 Annihilator barrels will be spawned on each sides of the boss, evenly spaced. After 2 seconds all the barrels will fire two bullets with 0.5s interval. After those are shot the barrels will disapear. Bullets will move 3x faster than a normal destroyer bullet and have max damage but low penetration.

Earthquake. Boss grows +25% as big then goes back to normal size as a huge shockwave releases from it, moving away at the speed of a maxed booster and deals 30 damage per collision, which means a total of 20 damage * number of tiles wide the enemy tank is. (The wave will actually be a GIANT bullet that gets bigger but has an invisible and non-collideable center) And since the wave will pierce through anything, it will go past the players and still damage them for a quick moment (It does not deal knockback). Anyone hit by it will have applied the following debuffs: Weakened, Dazzed. (note that these debuffs were created by zathus). Effects and bullet disappear after 12 seconds.

Discord Inducement. 1/6 of the players will turn into another team, making them able to damage and get damaged by players of other teams. This effect lasts 15 seconds.

Dark Clones. Every entities (arena closers, bosses and polygons excluded) see a purple version of their tank, and it starts shooting them. Only the player who gets cloned can see its own version, no one else. The dark clones disappear after 5 seconds, but are invincible while active.

Corrupted Army. 10 huge barrels that are big enough to cover a side of the boss will appear, one every 4th side. Then each barrels will shoot out an octo tank with maxed reload, penetration, damage and movement speed. It will try to ram players while shooting them and have auto spin on, and has 600 hp. Once killed it will turn to player's team color and start ramming and shooting the boss instead. The barrels will shoot only 2 waves, the second one being delayed by 10 seconds. The barrels disappear afterwhile

Distortion. Five auto-5 turrets will appear on each sides of the boss and start targeting anything within 200 tiles of range unless cloaked, with the following stats: reloads 50% faster than a maxed auto-5, bullets are 50% faster than maxed auto-5 bullets. The bullets have 12 penetration points, but only 1 damage points. If a tank is hit by bullets they will be applied the following debuffs: Slowed and Broken (Once again those were created by zathus). Effects wear off after 5 seconds. Barrels stop shooting and are removed after 10 seconds.

Summon. Will spawn between 3 and 10 tanks from dungeons around itself and command them to attack enemies.

  • If Discordia has 475k hp or less: Can spawn Zeta turrets, Zeta snipers and Gamma turrets
  • If Discordia has 425k hp or less: Can spawn Zeta snipers, Gamma turrets, Gamma tanks and Zeta Boss
  • If Discordia has 375k hp or less: Can spawn Zeta Boss, Gamma tanks and Gamma Boss
  • If Discordia reaches between 333k or 332.1k hp: Can spawn Gamma Boss, Beta Boss, Beta auto-5
  • If Discordia has 300k hp or less: Can spawn Beta turrets, Beta auto-5 and Gamma tanks
  • If Discordia has 200k hp or less: Can spawn Epsilon smashers and Gamma turrets
  • If Discordia has 100k hp or less: Can spawn Epsilon turrets, Epsilon smashers and Zeta Boss
  • If Discordia has 50k hp or less: Can spawn Zeta/Gamma/Beta/Epsilon Boss
  • If Discordia reaches below 10k: Can spawn Alpha gunners, Beta/Epsilon Boss and Gamma/Beta turrets
  • If Discordia reaches 500 or less without dying, it can only spawn Eraser Turrets.

Stats.

Zeta tier:
Non-boss enemies

Zeta turrets are assassins which cannot move, have twice the health of a pentagon, deals as much damage as a sniper with max points in it, has 3 penetration points, reloads at sniper speed and has no health regen at all. Their hull is on a dark square base which does not collide with anything. Their color is orange.

Zeta snipers are orange-colored snipers with a passive 10% buffs in all stats, and they will NOT ram the player, instead they will run away from it while firing at them. They will not go further than 20 units from the player itself, and random stats. (Cannot spend more than 14 stat points)

Boss Enemies

Zeta Boss Is an alpha pentagon and a barrel to where it points. The boss is orange. Its as fast as a level 30 tank with no upgrades, and will ram and shoot the player at the same time with a firing speed of 1 bullet/ 5 sec and its bullets deal 40 damage, aswell as being twice as fast as a destroyer bullet with no upgrades. It has no penetration. Zeta boss has 1K hp.

Gamma tier:
Non-boss enemies

Gamma turrets are green-colored rangers which cannot move, have three times the health of a pentagon, deals as much damage as a base tank with max points in it. It also has 5 penetration points, reloads as fast as a sniper with half reload upgrades, no health regen. Their hulls is also on a dark square base which does not collide with anything.

Gamma tanks are base tanks which's level ranges from 9 to 23, and according to their levels have random stat points. Aswell as having a 15% boost in all stats. Just like the turrets they are green. They will try to stay 6 units away from the player.

Boss Enemies

Gamma Boss Is a huge twin flank twice the size of a normal twin flank at max level. It is green-colored and moves as fast as a twin flank, with no speed upgrades. It shoots as fast as a normal one would, but with max reload upgrades. Its bullets deal 50 damage per hit and are as fast as a normal tank with 4 points in bullet speed. It holds 1.7K hp. It will try to ram and shoot the player simultaneously.

Beta tier:
Non-boss enemies

Beta turrets are blue-colored hunters which cannot move, have 5 times the health of a pentagon, deals as much damage as a sniper with max points in damage, it has max penetration, reloads as fast as a sniper with full reload upgrades, cannot regen. Their hulls are also on a dark square base which does not collide with anything.

Beta auto 5 are blue-colored auto 5 which will spin on themselves three times faster than normal, and will try to stay at 15 studs from the player. They have random stat points and get a 30% boost in all stats.

Boss Enemies

Beta Boss Is a Predator with 5 health regen/sec, 2.4K hp and 1.5x as strong as a predator with max stats in everything, but bullet speed, which he only has 3 points in. Body damage and health stats wont act either. (His size is x1.5 a normal predator.)

Epsilon tier:
Non-boss enemies

Epsilon turrets are purple-colored Stalker which cannot move. They have 12x the health of a pentagon, deals as much damage as a hunter with 6/7 points in damage, has 5/7 penetration, fires as fast as a normal tank with half upgrades, and the bullets are as fast as those of a hunter with 2 point in bullet speed. Does not have the ability to cloak.

Epsilon smashers are purple-colored smashers that have 3 points in speed and max points in max health and body damage. They do not regen health. They have a 50% boost in all stats.

Boss Enemies

Epsilon Boss is a giant purple square polygon, AI controlled. It does not move and does not regen. It is 40 times bigger than a normal square and its health is 9K. It has no barrels, however it will keep spawning 10 yellow squares per second in the room. Either high health regen or high DPS is required to fend them off, as they will act like normal squares. (They do not move much but when they collide with the player they do body damage). It will also, at intervals of 40 seconds, shoot a ray of 20 squares in a straight line from every 90 degrees angles. He will shoot them as a trapper with max bullet speed would. Then they slow down.

Alpha tier:
Non-boss enemies

Alpha turrets are red-colored Twins which cannot move, have x18 the health of a pentagon, deals as much damage as a twin with max points in damage, they have 7/7 penetration, fires as fast as a tank with max upgrades. They regen 1 health per 2 secs, bullets are fast as those of a tank with 3/7 upgrades.

Alpha gunners are red-colored gunners which will try to stay at 10 units of the player. They have 2 points in speed, no regen, fires three times as fast as a gunner with 4/7 upgrades, has 9 penetration, has 1 point in damage, no body damage points, have as much health as a gunner with max hp upgrades. They benefit a 70% boost in all stats aswell.

Alpha tanks are red-colored base tanks, x1.2 as big as a normal tank at level 45, have 11/7 points in all stats but only 1 in body damage and health regen. They will try to stay at 3 units from the player. They also have a boost in hp, making them have as much hp as 2/3 of an alpha pentagon.

Boss Enemies

Alpha Boss Is a giant red Fighter, which is x1.7 the size of a normal one. It has 4K of health, no health regen and 3 times the stats of a fighter with max points in everything but reload and body damage. Movement speed points are only 3/7 too.

Grey tier:
Non-boss enemies

Eraser Turrets are immobile, grey-colored x2 sized machine guns that shoots 6 times faster than a normal one with max reload upgrades. Their bullet speed is x2 a maxed machine gun's, they have 0 penetration points and deal 12 damage per hit. They have 30x the health of a pentagon, have 0 body damage nor health regen. It also has 60% more spread than a machine gun.

Grey tier 4 tanks are grey-colored tier 4 tanks of any sort, with maxed stats in everything but body damage and health regen. They have a 110% boost in all stats. They will try to stay 10 units away from the player. Their size is x1.4, and they all have 500 HP

Master Tank is a mini-boss that spawns lonely in the room right before the boss one. It is x3 size of a penta shot at level 45, and has 5 barrels covered with increasingly smaller barrels, similar to the x-hunter. (there are 3 barrels in total on each) which makes a total of 15 barrels that shoots at a speed of a penta shot with 4/7 reload upgrades. It has 5/7 speed upgrades aswell, and will try to ram the player aswell as shooting them. Each bullets deal 15 damage, and will go at the speed of a penta shot with max bullet speed, and has 3 penetration points. The mini-boss itself has 2.5K hp, 4 body damage points and no health regen.

Boss Enemies

Overwhelmer Is the hardest boss from dungeons, is grey-colored, x4 as big as an octo tank at level 45 and has 32 barrels, equally placed. It has 13K hp, regens 100 health if not attacked for 10 seconds, 5/7 body damage points, 2 speed points, 8/7 bullet penetration and 14/7 bullet damage. It's bullet speed varies between attacks. 4/7 Points in reload speed. There is 2-4 seconds between each of his attacks.

Attacks:

Spin The Wheel. Rotates 5 times faster than a normal tank with auto spin on, and starts firing all the cannons one after another. Bullet speed is equal to half a maxed octo tank. (Lasts 30 seconds)

Spin The wheel (2). The BARRELS start rotating in random directions very quickly around the boss's hull and starts firing, with a bullet speed equal to 2/3 a normal octo tank's. (Lasts 25 seconds)

Projetikinetic. Goes to the center of the room, then starts firing all the cannons at once creating "shockwaves" for 10 seconds. Bullet speed is 2/7 points spent from a normal octo tank.

Hurricane. Just like the above attack, but instead the bullet stop moving after 400 ms of being fired (0.4 seconds) Then for each wave sent the bullets start targeting the player while keeping their circle shape. They disapear normally when their life span is done. (Lasts 15 seconds) bullet speed equal to 5/7 spent from a normal octo tank.

The Shop.

The shop offers different upgrades with different trees, just like the normal upgrades. On tier 1 of the shop will cost upgrades which require 40K points to buy, then on tier 2 170K points, on tier 3 320K, on tier 4 555k, and on tier 5, 999k points. Note that every upgrades above tier 1 takes normal tank's stats + tier 1 upgrade total and THEN upgrades based off the result of both, and so goes on: tank stats + tier 1 result, upgraded with tier 2 then the result gets upgraded.

Tier 1

Tier 1 offers the following upgrades:

(offense type name goes here) - Tank size x1.2, tank speed x0.8, bullet speed/damage/penetration x1.3, reload speed x1.4 and health regen x0.8. Also adds two auto turrets (like the auto gunner's, but they do attack AIs) on the tank, which have x0.7 stats of the normal barrels of the using tank. (Does not count passive penetration/damage buffs from upgrades)

(defense type name goes here) - Tank size x1.4, FoV x1.2, tank speed x0.4, bullet speed/damage x0.6, bullet penetration x2, reload speed x1.2, health regen x0.5, max health x1.4, body damage x1.3. Also adds one auto turret (like auto gunner's but do attack AIs) on the tank which have x1.1 stats of the normal barrels of the using tank. (Once again does not count passive buffs)

(rusher type name goes here) - Tank size x0.75, bullet penetration/damage x0.4, bullet speed x1.6, reload speed x1.5, movement speed x1.4, health regen x1.4, body damage and max health x0.6 and FoV x0.8.

AI Slayer upgrade - Tank size x1.3, bullet penetration/damage x1.4, bullet speed/reload x0.8, body damage and max health x0.8, health regen x1.2, movement speed x0.7. Gets 1 turret the size of a normal barrel, which has x0.8 of using tank's stats (And does attack AIs)

Tier 2

Tier 2 offers the following upgrades:

(offense type name goes here) - Tank size x1.2, tank speed x 1.2, bullet speed/penetration/damage x1.4, reload speed x1.2, max health x1.6, body damage/health regen x0.4.

(defense type name goes here) - Tank size x1, FoV x1.3, tank speed x 0.6, bullet speed/damage x1.2, bullet penetration x1.4, reload speed x1, health regen x 0.8, max health/body damage x 1.4. Turret now has x1.2 of the stats of normal barrels.

(rusher type name goes here) - Tank size x 0.9, FoV x0.9, Bullet penetration/damage/reload x1.2 bullet speed/tank speed x1.1, health regen x1.6, body damage x 1.2, max health x 0.8.

Mini-Boss Slayer upgrade - Tank size x1.2, bullet penetration/damage x1.2, bullet speed x1.6, reload x0.8, body damage/health regen x0.8, max health x1.6, move speed x0.7, Turret now has 0.9 of tank's normal barrel stats.

Tier 3

Tier 3 offers the following upgrades:

(offense type name goes here) - Tank size x1, tank speed x1.2, FoV x0.8, bullet speed/penetration/damage x1.2, reload speed x1.3, max health x1.4, body damage x0.6, health regen x0.6. Turrets now have x0.8 the normal barrel's stats.

(defense type name goes here) - Tank size x1.2, FoV x1, tank speed x0.8, bullet speed/reload x0.6, bullet penetration x1.6, bullet damage x0.9, max health x1.6, body damage/health regen x1.3 Turret now has x1.2 stats of normal barrels.

(rusher type name goes here) - tank size x0.8, bullet speed x1.5, bullet penetration/damage x0.8, reload/movement speed x1.4, bullet speed x0.9, body damage x1.4, health regen x1.6, max health x0.5, FoV x0.9.

Boss Slayer upgrade - Tank size x1.2, bullet penetration/damage/speed x1.4, bullet reload x0.7, body damage x1.4, max health x0.9, move speed x1. Turret now has normal tank's barrel stats.

Tier 4

Tier 4 is a special tier which offers way above-average upgrades, however damage taken and dealt against other players is divided by 2 due to the OPness.

(Offense Type Name Goes Here) - Tank size x1.4, tank speed x0.8, FoV x0.8, bullet penetration/damage x1.8, reload speed x0.8, max health x0.7, health regen x1.2, bullet speed x1.5, movement speed x1.2. Turrets now have x1.3 the normal barrel's stats.

(Defense Type Name Goes Here) - Tank size x1.6, FoV x1.3, tank speed x0.6, bullet speed/reload x0.8, bullet penetration x1.8, bullet damage x1.4, Max health/health regen x1.2, body damage x1.6

(Rusher Type Name Goes Here) - Tank size 0.4, FoV x1.4, tank speed x1.6, bullet penetration/damage x0.8, bullet speed/reload x1.6, health regen x1.6, body damage x0.7.

(OP Tank Slayer Name Goes Here) - Tank size x1.7, FoV x1.4, bullet speed/penetration/damage/reload x1.3, health regen x0.2, max health x1.6, move speed x1.3. Turret now has x1.3 normal tank's barrel stats.

Tier 5 (Final)

Boss Upgrade. - All stats but movement speed are multiplied by 1.5 This applies to turrets, Tank size aswell. Movement speed however is x0.7. Damage dealt and received against players is divided by 3 (stacking with the previous). And the player gets a notification of a new ability. It is randomly chosen between: Precise Hit, Gotta Go Fast, or Mad Murderer. What they do is listed below.

Abilities

By pressing N the player can activate an ability they are given by getting the tier 5 upgrade in the shop.

Precise Hit - For the next 8 seconds, bullet damage multiplier is x1.5.

Gotta Go Fast - Player's speed and reload is x1.4 for the next 13 secs.

Mad Murderer - Health regen and body damage x2.5 for the next 10 seconds.

References:

Dungeons were inspired from Zathus's fortresses

The "Hell Spawn" (When in sealed form) was inspired from the dominators.

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