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RPG mode

In this gamemode, there's a COLOSSAL map (1000x1000 FFA map), it's on a single server, and you always spawn in the middle.

Each room is equal to the size of a single FFA server. There are checkpoint rooms and rooms with shops/trading posts.

In this gamemode, leveling up is much harder and you CAN'T evolve or level up stats.

The max level is 200.

Because you sign in, when you die you WON'T lose your level! Also, you can't kill other players until you're in a PVP zone, and to level up there are random AI enemies and polygons.

The further from the middle you are, the stronger the enemies get, and the harder the bosses are to beat.

There's a currency called "Diep $" and to get it you need to kill enemies or complete achievements and quests. From "Diep $" you can buy upgrades, new guns, and stat upgrades to your "Diep Hero", and there are different shops with different randomly generated things.

In this COLOSSAL map, you can create/join factions and kill bosses! Bosses grant extra Diep $ and EXP. Your progress is saved because you sign in with your Diep account.

Buying system

There's an inventory, if you buy something from a shop using "Diep $" it will be in the inventory, and with that you can customise your "Diep Hero."

You can buy upgrades like Bullet DMG, Bullet Penetration... and when you buy upgrades it will be in a "stats" menu where you see your stats with a number, NOT a bar, because the max stat is ALMOST INFINITE, except for Reload, R.O.F. and Bullet Speed, for these the max is 25 to prevent lag.

You can put items/weapons/materials out for sale to other players, as well as buy items from other players.

However, the cost will double if you want to buy the same thing again.

Bought Items

Inventory

Bought items will go to the inventory. The inventory is where you can access your stats menu and any loot you have found. You can also compare the stats of items you find there.

Weapons

When you buy or craft a Weapon, the stats are:

  • R.O.F. (how many bullets it will shoot per second)
  • Bullet Speed (how many little squares it will travel in 1 sec)
  • Bullet DMG (the damage of a bullet)
  • Bullet Penetration (the health of a bullet)
  • Bullet Lifetime (how long the bullet will last)
  • Knockback (how far the bullet pushes an entity on impact)
  • Recoil (how far you get pushed from firing the weapon)
  • Reload (how long you have to wait before being able to fire after emptying your clip)
  • Clip Size (how many bullets you can fire before you reload)

Body

When you buy a Body it will have a shape like hexagon or square. There are stats for the Bodies: Max Health (the maximum health you can have), HP Regeneration (how much HP you will regen in 1 sec), Speed (how much faster you will move), and Body DMG (the amount of DMG you deal on impact with another entity).

Stats

You can buy upgrades like Bullet DMG, Bullet Penetration, etc, and when you buy upgrades it will be in a 'stats' menu where you see your stats with a number NOT a bar, as the max stat is ALMOST INFINITE for most of them. Regarding the Reload, and Bullet Speed, the maximum is 10.

When a skill point is bought for these skills, the next is more expensive (i.e. if you buy reload for the first time, it will cost 100, but if you want to upgrade it again, it costs 5000) because it's a limited upgrade.

Dungeons

There are custom dungeons. Dungeons are different servers that are created by other players.

To enter the dungeon, there's a dungeon search menu. You can make your own dungeon if you're lvl 50 (which is hard to get in this game). You can put down walls, enemies, traps and a boss in your dungeon, you can customize the strength of the enemies, the XP, loot, and bounty of the enemies will be calculated from the stats, but there can only be one boss in your dungeon.

You can give your boss custom abilities. If you kill the boss, you can go outside the dungeon and collect the rewards that you earned. If you can't beat the dungeon, you can press retry or leave. Leaving will cause you to lose any loot you earned inside. If you make a dungeon, you need to finish it first to certify that it won't be impossible.

Special Dungeons

Special dungeons are dungeons that can spawn randomly after every 10 dungeons beat. These are very hard dungeons. At the entrance of the dungeon there will be a colored nonagon that will select the player to be queued to play a special dungeon. There must be a minimum of 5 players. At the end of the dungeon there will be a fixed Boss. The loot is usually very powerful and can be found in in the three chests that drop the boss when defeated. Every special dungeon has between 10 to 30 rooms.

Sky Temple

20 rooms

Available Loot

Sky Cannon:

Is an armor with 2 Destroyer barrels at the front.

  • DMG: Very High
  • Penetration: Very Low
  • Bullet Speed: Low
  • ROF: Medium
  • Bullet Lifetime: Medium
  • Knockback: Very Very High
  • Recoil: Very Very High
  • Clip Size: 2
  • Reload: Very Very Low
    • 1/50 chance to be found.

Sky Booster:

It's an offensive armor with four booster barrels on the back.

  • DMG: Medium
  • Penetration: Medium
  • Bullet Speed: Medium
  • ROF: Medium
  • Bullet Lifetime: Medium
  • Knockback: Very Low
  • Recoil: Very Low
  • Clip Size: 15
  • Reload: Fast
    • - 1/50 chance to be found.

Portable Cannon:

It's a turret that the player can place everywhere.

  • It has the same stats as the player.
  • 1/10 chance to be found.

Random Epic Material:

38/50 chance to be found.

Boss:

  • Random Hard Boss

-COMING SOON-

-COMING SOON-

AI Non-Combatants

There are other characters in-game, who will offer quests and trade with you. They include:

The Twins

The Beggar

The Black Marketers

The Thinkers

The Lordsmen

The Peasants

The Traders

The Guards

Minigames (You can add more minigames)

There are minigames in this gamemode! To join a minigame you can click "Minigames" and choose one. You can create or join a minigame. There are minigames that you can play with others, and games that you play with nobody else, or you can invite somebody that you want to play with you, like your friends.

Monster Arena

In this minigame you decide how many players will be able to join, but you can also make it private so only you and your friends can play. When it starts, there are waves of monsters/enemies coming. It starts with Lvl. 1 enemies and gets harder every wave. Every player has 3 lives, and when a player loses all their lives, they can go into spectator mode or quit the minigame. When all players have died, every player will get XP, diep $, and loot, based on how long they lived.

Boss Fighting Stages

It's like Monster Arena but every wave is a boss, the rewards are the same.

1v1 Duel

There's another player you fight against, and the player will be at the same level as you(or close to it). The winner will get a 5% XP and Diep $ boost for 5 hours, and this boost can stack. You CANNOT invite friends in this gamemode.

2v2 Duel

Same as 1v1 fight but there's 2 teams, and in each team there are 2 players. Reward: 10% XP and money boost for 4 hours, this can stack. You can invite friends to your team.

5v5 Duel

It's like 2v2 fight, but there are 5 players in each team. Reward: 25% XP and Diep $ boost for 3 hours, and this can stack. You can invite friends to your team.

20v20 War

This gamemode is a 20v20 fight with Alpha Pentagons for protection. Friends can be invited. Reward: 100% Diep $ and XP boost for 3 hours. This is the only boost that CANNOT STACK.

Domination

In this minigame there are dominator turrets just like in Dominator mode, but the turrets are stronger the more players are in the game. The first team to capture all the dominator turrets wins. The winning team gets a Destroyer cannon with a random elemental effect, and the strength tailored to their level. Example: a level 1 will get a weak Destroyer cannon, a level 20 will get a stronger Destroyer cannon. You can invite friends to the server.

Quests (you can add more quests)

Random Quests

There are random Quest givers in random places of the map, they usually give quests like killing with random generated number of kills needed of that type of enemy, the kills are between 5-50. They have calculated XP and money rewards.

-

Robin Hood

Steal 250 Diep $ from the Hoarder and give it to the Beggar.

Rewards: ???

-

Faster Than Light

Outrun Sir SpeedzALot's guardsmen and return to The Alley.

Rewards: ???

-

Assassin

Kill three Elite Enemies in the Catacombs with a Sniper cannon and return to the Twins.

Rewards: ???

-

Exterminator

Clear the Catacombs of 50 Specters.

Rewards: ???

-

Predator

Obtain a Predator Cannon and snipe a Guardsman.

Rewards: ???

-

Flawless Aim

Have 10 Streamliner shots hit the same target, all in a row, without any of them missing.

Rewards: ???

Normal Quests:

There are quests that are not random. These quests are given to you when you sign in for the first time with your Diep account.

Good Start

Destroy 20 polygons.

Rewards: 500 XP

-

Fair Start

Destroy 2000 polygons.

Rewards: 1000 XP

-

Your first Enemy

Kill your first enemy.

Rewards: 1000 XP

-

Getting Harder

Kill a level 5 enemy.

Rewards: 1500 XP

-

Still Getting Harder

Kill a level 10 enemy.

Rewards: 1750 Diep $, 1750 XP

-

Looter

Get your first loot from an enemy.

Rewards: 100 Diep $, 1000 XP

-

Minigame Player

Play a minigame.

Rewards: 2000 XP

-

Bloodlust

Kill a level 15 enemy.

Rewards: 1000 Diep $, 2000 XP

-

Elite Enemy

Kill an elite enemy.

Rewards: 250 Diep $, 3500 XP

-

Legend Hunter

Kill a legendary enemy.

Rewards: 800 Diep $, 7000 XP

-

Forger

Forge your first item.

Rewards: 250 Diep $, 2000 XP

-

Miniboss Hunter

Kill your first miniboss.

Rewards: 300 Diep $, 3000 XP

-

Miniboss Hunter II

Kill 2 minibosses.

Rewards: 900 Diep $, 5000 XP

-

Boss Hunter

Kill your first boss.

Rewards: 5000 Diep $, 6000 XP

-

Boss Hunter II

Kill 2 bosses.

Rewards: 10000 Diep $, 10000 XP

-

Shopper

Buy your first item.

Rewards: 2.5 x your current XP

-

Shopper II

Buy 50 items.

Rewards: 3x your current XP

-

Trader

Put your first item to sale for other players.

Rewards: 4 x your current XP

-

Trader II

Sell 5 items.

Rewards: 5 random Orbs

-

Treasurer

Find a rare item.

Rewards: 300 Diep $, 4000 XP

-

Treasurer II

Find an epic item.

Rewards: 600 Diep $, 5000 XP

-

Shatterer

Throw a Breaking Orb at a target, and then kill it.

Rewards: 5000 Diep $, 75000 XP

-

Shatterer II

Throw a Breaking Orb at a target, then strike it with a Lightning Orb.

Rewards: 10000 Diep $, 100000 XP

-

Side Quests:

There are also quests that are randomly given by in-game characters at random times with the rewards being random. They will not be listed.

-

Items/Looting

From enemies, polygons, and bosses, you can get materials and sometimes rarer items like Healing Potion. To equip items, you go to inventory, and click on the item you choose. Then click "Add to slot 1-9". You will see it in the slot bar, just press that number and that item will be used. Skill points will not be affected, as they are used in menu.

HUD

The HUD is your heads up display. You can view your Health above your tank. Effects inflicted on you will show up right above the health bar. The ammunition left in your clip will show up on the top right corner of the screen. Your reload meter will be displayed under your tank. Items you have equipped in slots will show up on the top left corner. The weapon you are using will show up on the bottom right corner of your screen. Your XP and Diep $ will be displayed in the bottom center.

Elemental Effects

Elemental effects are inflicted on a player when they either get hit by certain weapons or potions and are represented by a symbol above the player's name. They include:

  • Burning
  • Poisoned
  • Lunatized
  • Shocked
  • Broken
  • Healed
  • Regenerating
  • Buffed
  • Adrenalized
  • Slowed
  • Corrupted
  • Mysticized
  • Struck

-

I'm not very creative with names.

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Forging (you can add more forging recipes)

With materials like iron, diamond, titanium, etc, you can forge items. When forging an item, there are 5 slots, if you forged something successfully the recipe will be written in the recipes book. That means you don't know the recipes until you craft them.

Basic Recipes

These recipes can be done early in the game.

Glass Bottle (unequippable)

  • Recipe:
  • Glass x 3
  • -BLANK-
  • -BLANK-
  • -BLANK-
  • -BLANK-

-

  • This is unequippable, it's for other recipes.

-

-

Basic Healing Potion

Recipe:

  • Healing Plant (any number)
  • Glass Bottle x 1
  • -BLANK-
  • -BLANK-
  • -BLANK-

-Effects:

  • Heal= 20HP x Healing Plants used

-

-

Advanced Healing Potion

Recipe:

  • Healing Orb (any number)
  • Healing Plant (any number)
  • Glass Bottle
  • -BLANK-
  • -BLANK-

-Effects:

  • Heal = Healing Orbs used x 150 + Healing plant x 20

-

-

Barrel (unequippable)

Recipe:

  • Iron x 5
  • -BLANK-
  • -BLANK-
  • -BLANK-
  • -BLANK-

-Effects

  • This CAN'T be equipped, it's for other crafting recipes.

-

-

Basic Cannon

Recipe:

  • Iron x 1
  • Rubber x 1
  • Spring x 1
  • Barrel x 1
  • Titanium x 1

-Effects:

  • DMG: Medium
  • Penetration: Medium
  • Bullet Speed: Medium
  • ROF: Medium
  • Bullet Lifetime: Medium
  • Knockback: Very Low
  • Recoil: Very Low
  • Clip Size: 15
  • Reload: Fast

-

  • Single fire, accurate enough to be used at mid-range combat.

-

Basic Sniper Rifle

Recipe:

  • Wood x 2
  • Basic Cannon
  • Iron x 6
  • Iron x 2
  • Iron x 2

-Effects:

  • DMG: Very High
  • Penetration: Very High
  • Bullet Speed: Very High
  • ROF: Very, Very, Low
  • Bullet Lifetime: 5 seconds
  • Knockback: Very High
  • Recoil: Medium
  • Clip Size: 6
  • Reload: Very Slow

-

  • Incredibly accurate, perfect long-range weapon

-

Basic Spread Cannon

Recipe:

  • Cannon x 9
  • Iron x 5
  • Titanium x 5
  • Spring x 5
  • -BLANK-

-Effects:

  • DMG: Very High
  • Penetration: Very High
  • Bullet Speed: High
  • ROF: Very, Very Low
  • Bullet Lifetime: 1 second
  • Knockback: Very, Very, High
  • Recoil: High
  • Clip Size: 8
  • Reload: Slow

-

  • It fires like a shotgun. It gives the Broken effect on impact.

-

-

Basic Machine Gun

Recipe:

  • Barrel x 6
  • Spring x 6
  • Iron x 4
  • Wood x 2
  • Lever x 1

-Effects:

  • DMG: Medium
  • Penetration: Medium
  • Bullet Speed: Low
  • ROF: Very High
  • Bullet Lifetime: 5 seconds
  • Knockback: Low
  • Recoil: Low
  • Clip Size: 100
  • Reload: Very Very Slow

-

  • This is a mid-range rapid-fire weapon.

-

Basic Flame Thrower

Recipe:

  • Barrel x 1
  • Fire Orbs x 3
  • Thruster x 1
  • Fuel Canister x 1
  • Iron x 5

-Effects:

  • DMG: Very High
  • Penetration: Impenetrable
  • Bullet Speed: Low
  • ROF: Very Very High
  • Bullet Lifetime: 2.5 seconds
  • Knockback: Low
  • Recoil: Low
  • Clip Size: 200
  • Reload: Very Slow

-

  • This weapon incinerates anything that gets too close.
  • It has a DOT effect of 2 HP per second. It lasts 10 seconds unless the enemy douses the fire.

-

-

Novice Recipes

These recipes require a bit of progress in the game.

Advanced Cannon MKI

Recipe:

  • Basic Cannon x 1
  • Slowness Orb x 2
  • Barrel x 1
  • Titanium x 1
  • -BLANK-

-Effects:

  • DMG: Medium
  • Penetration: High
  • Bullet Speed: Medium
  • ROF: Medium
  • Bullet Lifetime: 3 seconds
  • Knockback: Very Low
  • Recoil: Very Very Low
  • Clip Size: 20
  • Reload: Very Low

-

  • Single fire, accurate enough to be used at mid-range combat.

-

-

Advanced Sniper Rifle MKI

Recipe:

  • Basic Sniper Rifle
  • Barrel x 1
  • Iron x 6
  • Iron x 2
  • Iron x 2

-Effects:

  • DMG: Very High
  • Penetration: Very High
  • Bullet Speed: Very Very High
  • ROF: Very Very Low
  • Bullet Lifetime: 5 seconds
  • Knockback: Very High
  • Recoil: Medium
  • Clip Size: 8
  • Reload: Very Very Slow

-

  • Incredibly accurate, perfect long-range weapon

-

-

Advanced Spread Cannon MKI

Recipe:

  • Basic Spread Cannon MKI
  • Iron x 5
  • Shattering Orb x 3
  • Spring x 6
  • -BLANK-

-Effects:

  • DMG: Very Very High
  • Penetration: Very Very High
  • Bullet Speed: High
  • ROF: Very, Very Low
  • Bullet Lifetime: 0.5 seconds
  • Knockback: Very, Very, High
  • Recoil: High
  • Clip Size: 10
  • Reload: Slow

-

  • It fires like a shotgun. It gives the Broken effect x 2 on impact.

-

-

Advanced Machine Gun MKI

Recipe:

  • Basic Machine Gun
  • Thunder Orb x 5
  • Lightning Orb
  • Iron x 10
  • Titanium x 10

-Effects:

  • DMG: Low
  • Penetration: Medium
  • Bullet Speed: Low
  • ROF: Very High
  • Bullet Lifetime: 5 seconds
  • Knockback: None
  • Recoil: High
  • Clip Size: 200
  • Reload: Very Slow

-

  • This is a mid-range rapid-fire weapon.
  • If a bullet hits a target, the impact zone is marked for a lightning strike.
  • The lightning strike deals 5 DMG and stuns for 0.4 seconds.

-

-

Advanced Flame Thrower MKI

Recipe:

  • Basic Flame Thrower x 1
  • Fire Orbs x 20
  • Thruster x 2
  • Fuel Canister x 1
  • Titanium x 5

-Effects:

  • DMG: Medium
  • Penetration: Impenetrable
  • Bullet Speed: Low
  • ROF: Very Very High
  • Bullet Lifetime: 2.5 seconds
  • Knockback: Low
  • Recoil: Low
  • Clip Size: 300
  • Reload: Very Slow

-

  • This weapon incinerates anything that gets too close.
  • It has a DOT effect of 20 HP per second. It lasts 15 seconds unless the enemy douses the fire.

-

-

Ultra Healing Potion

Recipe:

  • Ultra Healing Orb (any number)
  • Healing Plant (any number)
  • Healing Orb (any number)
  • Glass Bottle x 1
  • -BLANK-

-Effects:

  • Heal = Ultra Healing Orbs used x Healing Orbs used x Healing Plants used x 40

-

-

Lightning Potion

Recipe:

  • Thunder Orb x 1
  • Energy Orb x 1
  • Iron x 5
  • Glass Bottle x 1
  • -BLANK-

-Effects:

  • Gives a brief warning before use.
  • Target area glows for 1 second before Lightning.
  • Lightning bolts strike the target area and freeze enemies in place for 5 seconds.
  • Has chain effect (enemies near stunned enemies will take DOT)

-

-

God Potion

Recipe:

  • God Breath x 1
  • Glass Bottle x 1
  • -BLANK-
  • -BLANK-
  • -BLANK-

-Effects:

  • When consumed, it makes you invincible for 1 min and you obtain a glowing effect. If you have more and you want to use them, you need to wait 5 min. It's so players aren't constantly invincible.

-

-

Summoning Spell

Recipe:

  • Summoner Stone x 1
  • Paper x 1
  • Ink x 1
  • -BLANK-
  • -BLANK-

-Effects:

  • When activated, it won't be gone, but it requires a 2 min. cooldown. It will summon a helper that is equal to your level.

-

-

Lunacy Potion

Recipe:

Lunacy Orbs (any amount)

Glass Bottle x 1

Magic Orb x 1

-BLANK-

-BLANK-

-

Corruption Time = Lunacy Orbs used x 2 sec

This potion makes the target lose control of their tank for a given amount of time.

-

-

Fire Spell

Recipe:

Fire Orbs x 3

Magic Orb x 1

Glass Bottle x 1

Diamond x 1

-BLANK-

-

This spell deals very high DPS over time, with the DPS being equal to your level. For example, a level 1 player throwing it will only deal 20 DPS, while a level 100 would deal 5015 DPS.

-

Level Up Requirements

To Level Up, you need to have a certain amount of XP and resources. The amounts are mentioned below:

  • Note: This list is not complete. Do not edit, however.
Lvl XP Required:
Diep $ Required
Orbs Required: Required Missions Turned in:
1 0 0 0 None
2 2500 100 0 None
3 10000 500 0 Shopper
4 50000 2500 0 Trader
5 250000 5000 0 None
6 500000 6000 0 None
7 750000 7500 0 Exterminator
8 900000 10000 0 None
9 100500 10500 0 None
10 150000 20000 1 Viral Orb Predator

Bloodlust

11 250000 5000 1 Thunder Orb Miniboss Hunter
12 400000 15000 3 Mystic Orbs None
13 650000 25000 5 Mystic Orbs Miniboss Hunter
14 750000 40000 5 Mystic Orbs Legend Hunter
15 1000000 50000 1 Fire Orb

1 Lunacy Orb

3 Mystic Orbs

Boss Hunter
16 1500000 57500 3 Fire Orbs

2 Lunacy Orbs

None
17 2000000 70000 2 Viral Orbs Treasurer
18 3000000 75000 5 Adrenal Orbs Treasurer II
19 4000000 100000 10 Breaking Orbs Shatterer
20 200000000 250 5 Thunder Orbs Shopper II
21 100000000000 100 5 Fire Orbs Shatterer II
22 100000000000 5000 20 Fire Orbs

20 Lunacy Orbs

20 Lightning Orbs

20 Breaking Orbs

Boss Hunter II
23
24
25
26
27
28
29
30

Enemies

Most enemies are based on how experienced and how far away from the center of the map they are. Sometimes there are stronger enemies in a low level area. They have certain buffs on them and they spawn rarely.

-

Common Enemies

The name says it all. Nothing special about them. They have a 93.9% chance to spawn.

-

Elite Enemy

Thay have 3-5 times more health than a common enemy, and 1.5-2 times more DMG, but 8-10 times the XP and Diep $, but it has a 5% chance to spawn.

-

Epic Enemies

They have 5-7 times the health, and 2-4 times more DMG, but 12-15 times the XP and Diep $, and it has a 1% chance to spawn.

-

Legendary Enemies

They have 7-10 times the health, and 4-6 times more DMG, but 20-30 times the XP and Diep $, and it has a 0.1% chance to spawn.

-

Elemental Enemies

They look like normal tanks, but they inflict negative elemental effects to anything hit. They have 5x more health and DMG, but the kill rewards are guaranteed to include elemental orbs.

Boss Tanks of this Gamemode (You can add your ideas)

Bosses

  • Mothership of Mothership, Kill Rewards: 30M XP, 5M Diep $, Summoner Stone x 1
  • God mode (Boss), Kill Rewards: 50M XP, 10M Diep $, God Breath x 1
  • Sir SpeedzA Lot, Kill Rewards: 1.5M XP, 1M Diep $, Fire Orbs x 3
  • Pwner of Scrubs, Kill Rewards: 1.5M XP, 80K Diep $, Lunacy Orbs x 10, Iron x 15
  • The Abomination, Kill Rewards: 1.75M XP, 90K Diep $, Lunacy Orbs x 5, Titanium x 20, Glass x 25
  • The King, Kill Rewards: 2M XP, 2M Diep $, Lightning Orbs x 5, Magic Orb x 25
  • Assaulter of Souls, Kill Rewards: 4M XP, 60000 Diep $, God Potion x 10, Magic Orb x10, Lightning Orb x3
  • The One, Kill rewards: Becoming a god in this gamemode (you will be automatically level 1337 and able to summon any weapon you want) and an achievement...

Mini Bosses

  • The Weapon Master, Kill Rewards: 10K XP, 1K Diep $, and 1 Random weapon that's equal to your level
  • The Pyromaniac, Kill Rewards: 5K XP, 2K Diep $, and 1 Random Fire weapon that's equal to your level
  • The Trap King, Kill Rewards: 7K XP, 1K Diep $, and a Launcher
  • The Telepathetic, Kill Rewards: 8K XP, 2K Diep $, and a Mystic Artifact

LEAVE YOUR QUESTIONS IN THE COMMENTS (I will answer them)

WE WILL EDIT IT SOON

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