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Tag: apiedit
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[[File:Zrzut_ekranu_2016-08-28_22.36.48.png|thumb|250px|All Arena Closers rotating]]
 
[[File:Zrzut_ekranu_2016-08-28_22.36.48.png|thumb|250px|All Arena Closers rotating]]
 
The Arena Closers will always target, in order:
 
The Arena Closers will always target, in order:
* The surviving [[Mothership]].
 
 
* Any and all players still alive.
 
* Any and all players still alive.
 
* Any non-neutral [[Dominator]]s.
 
* Any non-neutral [[Dominator]]s.
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* Larger penetration, bullet size and damage then an [[Annihilator]].
 
* Larger penetration, bullet size and damage then an [[Annihilator]].
 
* The Bullet Speed of an [[Assassin]].
 
* The Bullet Speed of an [[Assassin]].
* The Movement Speed slightly slower of the Protector.
+
* The Movement Speed is slightly slower of the Protector.
 
* The Reload of a maxed basic tank.
 
* The Reload of a maxed basic tank.
 
* An effectively infinite amount of Health (At least 160001, given that a single Arena Closer can turn all 4 dominators neutral without showing the health bar).
 
* An effectively infinite amount of Health (At least 160001, given that a single Arena Closer can turn all 4 dominators neutral without showing the health bar).
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In [[Sandbox|Sandbox Mode]], the playable Arena Closer has the health of a normal tank, but its bullets are still far more powerful than that of any other tank, approximately equal to that of a real Arena Closer.
 
In [[Sandbox|Sandbox Mode]], the playable Arena Closer has the health of a normal tank, but its bullets are still far more powerful than that of any other tank, approximately equal to that of a real Arena Closer.
 
===Miscellaneous===
 
===Miscellaneous===
The Arena Closers aren't targeted by the Protectors until the Arena Closers accidentally shoot or bump into them. The base itself has no effects on Arena Closers. Also the AI Dominators, Bosses and Crashers don't target them. Their body and bullets can't harm shapes, the bullets will just go through them and the Arena Closers, themselves will just push them out of the way. The Arena Closers and their bullets can go through the Maze game mode's walls. Also the Arena Closers can merge through each other.
+
The Arena Closers aren't targeted by the Protectors until the Arena Closers accidentally shoot or bump into them. The base itself has no effects on Arena Closers. Also the AI Dominators, Bosses and Crashers don't target them. Their body and bullets can't harm shapes, the bullets will just go through them and the Arena Closers, themselves will just push them out of the way. The Arena Closers and their bullets can go through the Maze game mode's walls. Also the Arena Closers can go through each other.
   
 
==Strategy==
 
==Strategy==

Revision as of 08:42, 27 September 2016

Template:Tank

MiniCloserProfile

The Arena Closer playable in Sandbox

The Arena Closers appear when a match of Domination, Tag Mode or Mothership is finished or when a server closes in Free For All, or Team Deathmatch. It is playable in Sandbox mode, when using the \ key several times.

The purpose of Arena Closers is, as its name implies, to close the server ; players killed by Arena Closers are then kicked from the server, then the server restarts when all players are killed. However, if the player manages to survive them (e.g. by activating god mode on Sandbox), the player will still get kicked from the server after a couple minutes.

Design

The standard Arena Closer features a large yellow circular base with Basic Tank's barrel but proportionally shorter. It is about as large as a Dominator, and the bullets it fires are about as large as an Annihilator bullet. In the Sandbox mode, it takes on a blue color, and is several times smaller than the average Arena Closer.

Technical

Spawning

ArenaClosedMessage

Time to run!

Several Arena Closers will spawn when a Domination, Tag Mode or Mothership match is finished. In Team Deathmatch or in FFA, the Arena Closers appear when only a few people are in the server or when game is being updated. Arena Closers may spawn outside of the boundaries of the map, in which case they will immediately target a player and move inside.

Behavior

Arena Closer-0

Arena Closers attacking a red Dominator

Zrzut ekranu 2016-08-28 22.36

All Arena Closers rotating

The Arena Closers will always target, in order:

  • Any and all players still alive.
  • Any non-neutral Dominators.
  • Bosses that are in team grey (fallen bosses)

When they attack, they will shoot at the target. When all targets are dead or neutralized, their AI has no reason to continue to fire, so they'll be spinning and slowly drifting to a random direction.

Stats

The Yellow Arena Closer has:

  • Larger penetration, bullet size and damage then an Annihilator.
  • The Bullet Speed of an Assassin.
  • The Movement Speed is slightly slower of the Protector.
  • The Reload of a maxed basic tank.
  • An effectively infinite amount of Health (At least 160001, given that a single Arena Closer can turn all 4 dominators neutral without showing the health bar).
  • Complete resistance to Damage knockback.
  • An insane regen speed.

In Sandbox Mode, the playable Arena Closer has the health of a normal tank, but its bullets are still far more powerful than that of any other tank, approximately equal to that of a real Arena Closer.

Miscellaneous

The Arena Closers aren't targeted by the Protectors until the Arena Closers accidentally shoot or bump into them. The base itself has no effects on Arena Closers. Also the AI Dominators, Bosses and Crashers don't target them. Their body and bullets can't harm shapes, the bullets will just go through them and the Arena Closers, themselves will just push them out of the way. The Arena Closers and their bullets can go through the Maze game mode's walls. Also the Arena Closers can go through each other.

Strategy

File:Arena closer and bullet.png

Arena Closer in Sandbox mode

Playable Arena Closer:

  • Weak Against: Dominators
  • Strong Against: Every normal class

As the Arena Closer

There is no real strategy to use when playing as the most powerful tank in the game. However, you must be vigilant when other Arena Closers are present in the server, as they are one of the few tanks who can easily defeat you. Outmaneuvering them is usually the best option, but in a perfect 1 versus 1 situation, the winner is usually the Arena Closer who gets the first hit.

Against the Arena Closer

Arena Closers in the Sandbox Mode can only be easily taken on by other Arena Closers. Other tanks with massive health pools, such as Dominators, may stand a chance, so long as they are careful to stay far away. All other tanks will be quickly destroyed.

If it is distracted, with a Ranger/Stalker or Streamliner, you could have a few chances to kill them at range since you have better FoV.

Real Arena Closer:

  • Strong Against: Everything
  • Weak Against: Nothing

Yellow Arena Closers are essentially invincible, so fighting them is not an option. Escaping is virtually impossible, as they are faster than the Fighter, Sprayer, and Booster class, even with fully upgraded reload and movement speed combined.

History

  • On July 31, 2016, the Arena Closers' spawn was delayed after the message, "Arena Closed: No players can join"
  • The Arena Closer was the first AI-controlled item in the game.
  • It was originally much easier to escape the Arena Closers, as both their movement and Bullet Speed were much slower than they are today. Some were able to survive their onslaught with maxed out Movement Speed and Bullet Penetration.
  • They were buffed to their current strength and speed in the same update that added the Domination Gamemode.
  • They were buffed again to being a lot bigger, so they can deal body damage, and it now shoots a bigger bullet that is the size of a Annihilator's, making it harder to dodge them.
  • As of September 3rd, 2016, with the addition of Sandbox Mode, Arena Closers are now playable tanks, but ONLY in Sandbox.
  • Since September 6th, 2016, they now have scores, and when they kill the bosses the notification doesn't state "an unnamed tank" anymore.
  • Since September 25th, 2016, the Arena Closers can go thought Maze game mode's walls.
  • In an old update, Arena Closers were no longer pushed back by damage. Also when all players are killed or left, they will attack the player-controlled Dominators.

Trivia

  • Aside from its yellow color and shorter barrel, an Arena Closer/s design is very similar to that of a very high level basic Tank which is slightly smaller than a Mothership so its level might be 140 or slightly lower.
  • if you are killed by an Arena Closer, you don't actually go to a new server, you just enter the renewed version of the same server. This was probably meant to prevent the game from getting massive lag from excess redundant servers.
  • When something is shot by an Arena Closer, it seems to "fall" to one side before they are killed.
  • Arena closers may spawn outside of the regular map boundaries. However, upon spawning, they will move inside the map boundaries (since their AI will target a player inside the map, and will proceed to move towards them).
  • Arena Closers sometimes merge with other Arena Closers because of their 100% knockback resistance.
  • There was a glitch where Arena Closers AI broke, making them slowly drift like Polygons even if there are players left.
  • In sandbox, the arena closer is just after the necromancer when you use the \ command.